
On rare occasions it will suggest empty fields, just to find iron, coal, uranium and oil once you have the appropriate techs.

Often, the AI will have building towns in the middle of the desert for oil as a very important priority during the expansion phase.

The AI can see them all right from the start of the game though, and will make an effort to build cities next to them to give itself an advantage later on. You can't see strategic resources on the map in Civilization 3 until you have the skills to use them.By moving units just outside of a city faraway, you can trick the AI into marching back and forth without attacking any cities. In Civilization 3, the computer can see through the fog of war and always attacks the city with the least defense.

There's also an example of Hoist by His Own Petard.Here is a video that explains the AI cheating of Civilization III and IV in more depth (25 minutes in), as well as the reasons they were designed that way.In the sequels, the game manual actually details exactly how much the computer cheats and in what areas at various difficulty levels.It spawns them in map areas you can't see next to your cities. The computer doesn't build nukes in its cities.The computer can build spaceships without the required technology.Computer controlled ones can sail across the Atlantic with no problem. Your Triremes sink if they end their turn too far from shore.The computer never has production penalties despite city-wide riots.The computer's caravans are transported instantaneously.Wonders aren't built, the AI randomly gets one gifted to it every so often.Technologies are discovered at alarming rates.Improvements in the Emperor Level are about a third of the cost for the computer.The original Civilization for the PC has a lot of ways for the computer to get a huge advantage over you:.
