

Additionally they will only harvest certain resources ( if both of our bases are close enough, as they are in Terran 3 and 6 for example. The minus side is that they were very dumb about it.Ĭurrently the AI only uses the workers they are given at the start, but will not make any new ones. The plus side is that yes, my AI ally did indeed fight the enemies.

Thank you and sorry for the wall of text.

How would I go about having them try and use what they have and can build and train to go look for the enemy and try take them down? Zerg enemy, the map has you ( the player ) and your co-op partner ( the bot ). You could look at Terran 2 as an example. How do I make the AI work with pre-set buildings and units? I don’t need them to act like a player would per se, but just akin to how they would on any normal maps as if you were playing… say 1v1 against a bot, but with a bot ally. So my question is ( sorry it took that much text to get here ): The most I’ve managed is to have them mine minerals, but that’s the extent of what they’ve done. I’m aware that you got the AI scripts you can make run with them, but generally in some missions ( or most missions ) there’s pre-set buildings and units, but the AI never uses them. I’ve got the maps for the campaign of Starcraft 1 & Brood War and I’m currently in the works of trying to edit them a little bit for personalising reasons.īasically my aim is to try and get what would be player 2 to be an AI that works against the enemy/enemies of a given map, but so far that struggle has proven difficult purely and simply, because I know next to nothing about how to make the AI do certain things - or anything for that matter.
